DUNE

Awakening · JCBX Arrakis

A self-hosted Dune: Awakening server on the JCBX box. PvE-first, one PvP world, light QoL tuning, layered backups, Tailscale-only access.

Server

Game Dune: Awakening · self-hosted dedicated
Name JCBX Arrakis · as it appears in the server browser
Mode PvE-first · one opt-in PvP world
Region North America
Worlds Four selectable, plus the shared Overmap and Deep Desert
Address Tailscale required · find it in the in-game server browser; details in Discord
Hardware 16 cores / 32 threads · 192 GB RAM · NVMe

Worlds

One server, several worlds. After you join, you pick which to play from the in-game selector. Most are PvE; one is PvP. Persistent worlds do not wipe; seasonal worlds reset each season.

World Style Pace Resets
Sietch Tabr
JCBX Home
PvE QoL tuned Persistent
Red Wall PvE Vanilla rates Persistent
Habbanya PvE Fast 3× Season 1
Jacurutu PvP Fast 3× Season 1

All worlds share the Overmap and the Deep Desert, the open endgame region. New players should start on Sietch Tabr.

Tuning

Combat, AI, and survival difficulty are vanilla on every world. What changes is the grind. Exact rates by world:

Setting Sietch Tabr Red Wall Seasonal
XP, fame & progression 1.25× 1.0× 3.0×
Harvest & mining 1.5× 1.0× 3.0×
Item durability loss 0.75× 1.0× 0.6×
Vehicle damage taken 0.75× 1.0× 0.6×
Building decay 0.1× 1.0× 0.05×
Land claim limit 8 6 8
World reset Never Never End of season

The Seasonal column covers Habbanya (PvE) and Jacurutu (PvP); both run the same 3× rates. Every world keeps sandworms, sandstorms, and Coriolis storms enabled, with building stability and security zones on.

Backups

Four tiers stacked, each closing the gap left by the next coarser one. All world state lives in one database, snapshotted live with no server pause, so a bad day rolls back at most 15 minutes. The deeper tiers survive a dead drive, a dead machine, and a dead building, in that order.

Tier Cadence Coverage Method
1 15 min 24 h Live database snapshot, integrity-checked (96 slots)
2 Daily 14 d Full server archive: world state plus configuration
3 Daily 14 d Mirrored to a second JCBX machine
4 Daily 14 d · 6 mo Encrypted offsite to Cloudflare R2 (restic, verified weekly)

Not just configured, proven: every tier is validated end to end, including a full restore of the world database into a clean instance. Restore drills run monthly.

Security

The server is not on the public internet. Access is gated by a private Tailscale/WireGuard mesh. The public IP rejects unsolicited traffic. Game ports bind to the private interface, never the public one.

Public exposure None. Public IP rejects unsolicited traffic
Network access Private Tailscale mesh only
Admin endpoints Loopback-bound, never network-reachable
Maintenance Auto-patched; redundant recovery on misbehavior

Joining

Three steps, about five minutes total. No payment, no mods. One install and you're in.

That install is Tailscale, the private WireGuard network Mozilla, OpenAI, and modern engineering teams run their own infrastructure on. On this server it means zero public exposure: no bot scans, no DDoS, latency stays tight, and the player list stays clean. You join the network once, and from then on JCBX Arrakis is just there.

Step What
1 Click the Tailscale share link in Discord to join the network. Free Tailscale account, about two minutes.
2 Install Tailscale, sign in, and you're on the network. (The Tailscale app shows "Connected" once you're set.)
3 Launch Dune: Awakening, open the server browser, filter to North America, and pick JCBX Arrakis. Exact search filter posted in Discord.

Join the Discord