DUNE

Awakening · JCBX Arrakis

A self-hosted Dune: Awakening server on the JCBX box. PvE-first, one PvP world, light QoL tuning, layered backups, Tailscale-only access.

Server

Game Dune: Awakening · self-hosted dedicated
Name JCBX Arrakis · as it appears in the server browser
Mode PvE-first · one opt-in PvP world
Region North America
Worlds Four selectable, plus the shared Overmap and Deep Desert
Address Tailscale required · find it in the in-game server browser; details in Discord
Hardware 16 cores / 32 threads · 192 GB RAM · NVMe

Worlds

One server, several worlds. After you join, you pick which to play from the in-game selector. Most are PvE; one is PvP. Persistent worlds do not wipe; seasonal worlds reset each season.

World Style Pace Resets
Sietch Tabr
JCBX Home
PvE QoL tuned Persistent
Red Wall PvE Vanilla rates Persistent
Habbanya PvE 3× mining Season 1
Jacurutu PvP 3× mining Season 1

All worlds share the Overmap and the Deep Desert, the open endgame region. New players should start on Sietch Tabr.

Tuning

Dune: Awakening exposes only a handful of real server settings, far fewer than Conan or Ark, and plenty of "settings" circulating online do nothing at all. We audited the server binary, so this section lists only knobs verified to work. Anything not listed here runs vanilla, on every world.

All worlds

Setting Tabr Red Wall Habbanya Jacurutu
Mining yield 1.5×
Vehicle wear 0.75× 0.75× 0.6× 0.6×
PvP Off Off Off On
Safe zones On On On Off
World reset Never Never Seasonal Seasonal

XP, hand harvesting, item durability, and building decay are vanilla everywhere; the engine has no server knobs for those yet. Pick a world tab for the detail.

Sietch Tabr

The JCBX home world. Persistent PvE with the mining boost on and every quality-of-life knob the engine actually offers. Build here for the long haul. PvE Persistent

SettingValueWhat it means
Gathering
Mining, hand tools1.5×Half again the ore and stone per node.
Mining, vehicles1.5×Crawler and harvester output scales the same way.
Plants & scavengingVanilla. The engine has no hand-harvest knob.
Vehicles
Durability damage0.75×Vehicles wear a quarter slower. Fewer repair runs.
World rules
PvPOffPure PvE, no player damage anywhere.
Safe zonesOnSecurity zones behave exactly as on official worlds.
World resetNeverYour base stays. This is the keep-forever world.

Red Wall

The reference world. Gathering rates exactly as Funcom shipped them, for players who want the intended pace, with the cluster's shared quality-of-life baseline underneath. PvE Persistent

SettingValueWhat it means
Gathering
Mining, hand toolsUntouched. The grind as designed.
Mining, vehiclesUntouched here too.
Plants & scavengingVanilla, as on every world.
Vehicles
Durability damage0.75×The one comfort carried over from the cluster baseline.
World rules
PvPOffPure PvE, no player damage anywhere.
Safe zonesOnSecurity zones behave exactly as on official worlds.
World resetNeverPersistent, same promise as Tabr.

Habbanya

The fast seasonal PvE world. Triple mining output and gentler vehicle wear for a quicker loop, then a clean slate when the season turns. PvE Seasonal

SettingValueWhat it means
Gathering
Mining, hand toolsTriple ore and stone per node. Industry, fast.
Mining, vehiclesCrawler runs fill triple-quick.
Plants & scavengingVanilla, as on every world.
Vehicles
Durability damage0.6×Vehicles wear 40% slower. Keep driving.
World rules
PvPOffPure PvE, no player damage anywhere.
Safe zonesOnSecurity zones behave exactly as on official worlds.
World resetSeasonalWipes when the season ends. Season 1 runs a 90-day cycle.

Jacurutu

The PvP world. Same fast rates as Habbanya so fighting never means falling behind, and no safe zones anywhere. PvP Seasonal

SettingValueWhat it means
Gathering
Mining, hand toolsMatched to Habbanya: PvE players get no rate edge over you.
Mining, vehiclesMatched as well.
Plants & scavengingVanilla, as on every world.
Vehicles
Durability damage0.6×Vehicles wear 40% slower. Losses still hurt; replacing them shouldn't.
World rules
PvPOnAlways on, everywhere on the map.
Safe zonesOffNo protected bubbles. Every fight is live.
World resetSeasonalWipes when the season ends, same 90-day cycle as Habbanya.

On every world: sandworms, sandstorms, and Coriolis storms are on, with storm treasure enabled. Building stability is enforced, with 8 land claim segments, 6 blueprint extensions, and 10 base backups, all raised above the official defaults. The market sell fee is off, and the reconnect grace window is tripled to 15 minutes, so a crash does not cost you your body.

Funcom has announced XP, harvest, durability, and decay settings for self-hosted servers. The moment they ship in a server build, they land here.

Backups

Four tiers stacked, each closing the gap left by the next coarser one. All world state lives in one database, snapshotted live with no server pause, so a bad day rolls back at most 15 minutes. The deeper tiers survive a dead drive, a dead machine, and a dead building, in that order.

Tier Cadence Coverage Method
1 15 min 24 h Live database snapshot, integrity-checked (96 slots)
2 Daily 14 d Full server archive: world state plus configuration
3 Daily 14 d Mirrored to a second JCBX machine
4 Daily 14 d · 6 mo Encrypted offsite to Cloudflare R2 (restic, verified weekly)

Not just configured, proven: every tier is validated end to end, including a full restore of the world database into a clean instance. Restore drills run monthly.

Security

The server is not on the public internet. Access is gated by a private Tailscale/WireGuard mesh. The public IP rejects unsolicited traffic. Game ports bind to the private interface, never the public one.

Public exposure None. Public IP rejects unsolicited traffic
Network access Private Tailscale mesh only
Admin endpoints Loopback-bound, never network-reachable
Maintenance Auto-patched; redundant recovery on misbehavior

Joining

Three steps, about five minutes total. No payment, no mods. One install and you're in.

That install is Tailscale, the private WireGuard network Mozilla, OpenAI, and modern engineering teams run their own infrastructure on. On this server it means zero public exposure: no bot scans, no DDoS, latency stays tight, and the player list stays clean. You join the network once, and from then on JCBX Arrakis is just there.

Step What
1 Click the Tailscale share link in Discord to join the network. Free Tailscale account, about two minutes.
2 Install Tailscale, sign in, and you're on the network. (The Tailscale app shows "Connected" once you're set.)
3 Launch Dune: Awakening, open the server browser, filter to North America, and pick JCBX Arrakis. Exact search filter posted in Discord.

Join the Discord