DUNE
Awakening · JCBX Arrakis
A self-hosted Dune: Awakening server on the JCBX box. PvE-first, one PvP world, light QoL tuning, layered backups, Tailscale-only access.
Server
| Game | Dune: Awakening · self-hosted dedicated |
|---|---|
| Name | JCBX Arrakis · as it appears in the server browser |
| Mode | PvE-first · one opt-in PvP world |
| Region | North America |
| Worlds | Four selectable, plus the shared Overmap and Deep Desert |
| Address | Join the Discord and complete onboarding first · then JCBX Arrakis appears in the in-game server browser. Connections time out unless you are authorized. |
| Hardware | 16 cores / 32 threads · 192 GB RAM · NVMe · 10 GbE · dedicated to Dune, separate from the other JCBX game servers |
| Optimizations | JCBX-only server and game engine optimizations |
Worlds
One server, several worlds. After you join, you pick which to play from the in-game selector. Most are PvE; one is PvP. Persistent worlds do not wipe; seasonal worlds reset each season.
| World | Style | Pace | Resets |
|---|---|---|---|
| Sietch Tabr JCBX Home |
PvE | QoL tuned | Persistent |
| Red Wall | PvE | Vanilla rates | Persistent |
| Habbanya | PvE | 3× mining | Season 1 |
| Jacurutu | PvP | 3× mining | Season 1 |
| Deep Desert All worlds |
PvE | Shared endgame | Every 2 weeks |
All worlds share the Overmap and the Deep Desert. New players should start on Sietch Tabr.
Bases on Sietch Tabr and Red Wall are permanent: no wipes, no decay. Character transfers are off; travel between sietches is open. Sandstorms are weather only and do not damage buildings or placeables. PvP is restricted to Jacurutu.
Tuning
All worlds
| Setting | Tabr | Red Wall | Habbanya | Jacurutu |
|---|---|---|---|---|
| Mining yield | 1.5× | 1× | 3× | 3× |
| Spice fields | Increased | Standard | Increased | Highest |
| Item wear | Reduced | Standard | Standard | Standard |
| Vehicle wear | 0.75× | 1× | 0.6× | 0.6× |
| PvP | Off | Off | Off | On |
| Safe zones | On | On | On | Off |
| World reset | Never | Never | Seasonal | Seasonal |
XP and plant harvesting are vanilla on every world. Pick a world tab for the detail.
Sietch Tabr
The recommended landing spot. Lightly boosted, survival intact. PvE Persistent
| Setting | Value | What it means |
|---|---|---|
| Gathering | ||
| Mining output | 1.5× | Hand and vehicle mining. |
| Plants & scavenging | 1× | Vanilla. |
| Spice fields | Increased | More spice fields active than standard. |
| Wear | ||
| Item wear | Reduced | Items wear slower than standard. |
| Vehicle durability damage | 0.75× | Vehicles take 25% less durability damage. |
| World rules | ||
| PvP | Off | No player damage. |
| Safe zones | On | As on official worlds. |
| World reset | Never | Permanent. No wipes, no decay. |
Red Wall
Vanilla PvE for purists. Standard rates, nothing boosted. PvE Persistent
| Setting | Value | What it means |
|---|---|---|
| Gathering | ||
| Mining output | 1× | Vanilla. Hand and vehicle mining. |
| Plants & scavenging | 1× | Vanilla. |
| Spice fields | Standard | Vanilla. |
| Wear | ||
| Item wear | Standard | Vanilla. |
| Vehicle durability damage | 1× | Vanilla. |
| World rules | ||
| PvP | Off | No player damage. |
| Safe zones | On | As on official worlds. |
| World reset | Never | Permanent. No wipes, no decay. |
Habbanya
Quick progression on a seasonal cycle. PvE Seasonal
| Setting | Value | What it means |
|---|---|---|
| Gathering | ||
| Mining output | 3× | Hand and vehicle mining. |
| Plants & scavenging | 1× | Vanilla. |
| Spice fields | Increased | More spice fields active than standard. |
| Wear | ||
| Item wear | Standard | Vanilla. |
| Vehicle durability damage | 0.6× | Vehicles take 40% less durability damage. |
| World rules | ||
| PvP | Off | No player damage. |
| Safe zones | On | As on official worlds. |
| World reset | Seasonal | 90-day cycle, announced in advance. |
Jacurutu
Open PvP, no safe zones. The high-risk, high-reward world. PvP Seasonal
| Setting | Value | What it means |
|---|---|---|
| Gathering | ||
| Mining output | 3× | Hand and vehicle mining. |
| Plants & scavenging | 1× | Vanilla. |
| Spice fields | Highest | Richest spice on the server. Expect more sandworm attention to match. |
| Wear | ||
| Item wear | Standard | Vanilla. |
| Vehicle durability damage | 0.6× | Vehicles take 40% less durability damage. |
| World rules | ||
| PvP | On | On everywhere on the map. |
| Safe zones | Off | No protected zones. |
| World reset | Seasonal | 90-day cycle, announced in advance. |
On every world: sandworms, sandstorms, and Coriolis storms are on, with storm treasure enabled. Land claim, blueprint extension, and base backup allowances are raised above the official defaults. There is no market sell fee, and the reconnect grace window is extended.
Schedule
The server runs 24/7/365. Worlds reset on fixed terms, never by surprise.
| World | Resets | Detail |
|---|---|---|
| Sietch Tabr · Red Wall | Never | Permanent worlds. No wipes, no decay. |
| Habbanya · Jacurutu | Seasonal | 90-day cycle. Manual, announced in advance. |
| Deep Desert | Every 2 weeks | New terrain layout, structures cleared, resources re-placed. |
Backups
Four tiers stacked, each closing the gap left by the next coarser one. All world state lives in one database, snapshotted live with no server pause, so a bad day rolls back at most 15 minutes. The deeper tiers survive a dead drive, a dead machine, and a dead building, in that order.
| Tier | Cadence | Coverage | Method |
|---|---|---|---|
| 1 | 15 min | 24 h | Live database snapshot, integrity-checked (96 slots) |
| 2 | Daily | 14 d | Full server archive: world state plus configuration |
| 3 | Daily | 14 d | Mirrored to a second JCBX machine |
| 4 | Daily | 14 d · 6 mo | Encrypted offsite to Cloudflare R2 (restic, verified weekly) |
Not just configured, proven: every tier is validated end to end, including a full restore of the world database into a clean instance. Restore drills run monthly.
Security
The server is not on the public internet. Access is gated by a private Tailscale/WireGuard mesh. The public IP rejects unsolicited traffic. Game ports bind to the private interface, never the public one.
| Public exposure | None. Public IP rejects unsolicited traffic |
|---|---|
| Network access | Private Tailscale mesh only |
| Admin endpoints | Loopback-bound, never network-reachable |
| Maintenance | Auto-patched; redundant recovery on misbehavior |
Joining
Three steps, about five minutes total. No payment, no mods. One install and you're in.
That install is Tailscale, the private WireGuard network Mozilla, OpenAI, and modern engineering teams run their own infrastructure on. On this server it means zero public exposure: no bot scans, no DDoS, latency stays tight, and the player list stays clean. You join the network once, and from then on JCBX Arrakis is just there.
| Step | What |
|---|---|
| 1 | Click the Tailscale share link in Discord to join the network. Free Tailscale account, about two minutes. |
| 2 | Install Tailscale, sign in, and you're on the network. (The Tailscale app shows "Connected" once you're set.) |
| 3 | Launch Dune: Awakening, open the server browser, filter to North America, and pick JCBX Arrakis. Exact search filter posted in Discord. |