DUNE
Awakening · JCBX Arrakis
A self-hosted Dune: Awakening server on the JCBX box. PvE-first, one PvP world, light QoL tuning, Tailscale-only access.
Server
| Game | Dune: Awakening · self-hosted dedicated |
|---|---|
| Name | JCBX Arrakis · as it appears in the server browser |
| Mode | PvE-first · one opt-in PvP world |
| Region | North America |
| Worlds | Four selectable, plus the shared Overmap and Deep Desert |
| Address | Tailscale required · find it in the in-game server browser; details in Discord |
| Hardware | 16 cores / 32 threads · 192 GB RAM · NVMe |
Worlds
One server, several worlds. After you join, you pick which to play from the in-game selector. Most are PvE; one is PvP. Persistent worlds do not wipe; seasonal worlds reset each season.
| World | Style | Pace | Resets |
|---|---|---|---|
| Sietch Tabr JCBX Home |
PvE | QoL tuned | Persistent |
| Red Wall | PvE | Vanilla rates | Persistent |
| Habbanya | PvE | Fast 3× | Season 1 |
| Jacurutu | PvP | Fast 3× | Season 1 |
All worlds share the Overmap and the Deep Desert, the open endgame region. New players should start on Sietch Tabr.
Tuning
Combat, AI, and survival difficulty are vanilla on every world. What changes is the grind. Exact rates by world:
| Setting | Sietch Tabr | Red Wall | Seasonal |
|---|---|---|---|
| XP, fame & progression | 1.25× | 1.0× | 3.0× |
| Harvest & mining | 1.5× | 1.0× | 3.0× |
| Item durability loss | 0.75× | 1.0× | 0.6× |
| Vehicle damage taken | 0.75× | 1.0× | 0.6× |
| Building decay | 0.1× | 1.0× | 0.05× |
| Land claim limit | 8 | 6 | 8 |
| World reset | Never | Never | End of season |
The Seasonal column covers Habbanya (PvE) and Jacurutu (PvP); both run the same 3× rates. Every world keeps sandworms, sandstorms, and Coriolis storms enabled, with building stability and security zones on.
Security
The server is not on the public internet. Access is gated by a private Tailscale/WireGuard mesh. The public IP rejects unsolicited traffic. Game ports bind to the private interface, never the public one.
| Public exposure | None. Public IP rejects unsolicited traffic |
|---|---|
| Network access | Private Tailscale mesh only |
| Admin endpoints | Loopback-bound, never network-reachable |
| Maintenance | Auto-patched; redundant recovery on misbehavior |
Joining
Three steps, about five minutes total. No payment, no mods. One install and you're in.
That install is Tailscale, the private WireGuard network Mozilla, OpenAI, and modern engineering teams run their own infrastructure on. On this server it means zero public exposure: no bot scans, no DDoS, latency stays tight, and the player list stays clean. You join the network once, and from then on JCBX Arrakis is just there.
| Step | What |
|---|---|
| 1 | Click the Tailscale share link in Discord to join the network. Free Tailscale account, about two minutes. |
| 2 | Install Tailscale, sign in, and you're on the network. (The Tailscale app shows "Connected" once you're set.) |
| 3 | Launch Dune: Awakening, open the server browser, filter to North America, and pick JCBX Arrakis. Exact search filter posted in Discord. |